1995 Fools: Annual IAQ Posting
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From: seebs@taniemarie.solon.com (Peter Seebach)
Newsgroups: comp.lang.c,comp.std.c,comp.lang.c.moderated
Subject: Annual IAQ Posting
Date: 1 Apr 1995 00:05:06 -0600
Organization: Digital Solutions Internet Consulting (612) 488 1740
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Approved: seebs@taniemarie.solon.com
Message-ID: <3liqei$qa4@taniemarie.solon.com>
NNTP-Posting-Host: 192.129.84.133
Keywords: IAQ, Infrequently, Asked, Questions.
X-Holiday: April Fools' Day
[Last modified April 1, 1995 by seebs.] [Revision: yes]
Certain topics never (well, hardly ever) come up on this newsgroup.
They are stupid questions, to which the answers are immediately obvious,
but they would be more fun to talk about than these arcane details of
loop control.
This article, which is posted yearly, attempts to answer these questions
definitively, succinctly, and in such a way as to discourage further
discussion. The answers have been carefully checked for periodic accuracy,
and for blatant inaccuracy where relevant.
1. Null Statements
2. Arrays and Pointers
3. Memory Allocation
4. Expressions
5. ANSI C
6. C Preprocessor
7. Variable-Length Argument Lists
8. Boolean Expressions and Variables
9. Structs, Enums, and Unions
10. Declarations
11. Stdio
12. Library Subroutines
13. Lint
14. Style
15. Floating Point
16. System Dependencies
17. Miscellaneous (Fortran to C converters, YACC grammars, etc.)
Herewith, some infrequently-asked questions and their answers:
Section 1. Null Statements
1.1: What is this infamous null statement, anyway?
A: A null statement is an expression statement consisting solely
of the terminating semicolon. The optional expression is dropped.
It can be distinguished from any other statement by byte count
or study of side-effects.
1.2: How do I "get" a null statement in my programs?
A: In ANSI C, there are six types of statements; labeled statements,
compound statements, expression-statements, selection statements,
iteration statements, and jump statements. All of them, except
the jump and expression statments, are defined in terms of optional
preceeding text, and other statements. The jump statements are
never null statements. An expression statement is considered to
be "a null statement" if the optional expression part of it has
been left out. A null statement can appear on its own, or (most
frequently) as the statement body of an iteration statement. These
two null statements are equivalent, though neither of them is
equivalent to any non-null statement. [*]
You may accidentally get a null statement by deleting the body of
a non-null statement.
[*] Actually, they are functionally equivalent to a large set of
non-null statements, namely, those with no side-effects. However,
the FDA has yet to approve any such, as their lack of side effects
is conjectured, and not clinically proven. This applies only to
the ANSI standard, and not the ISO standard, as the FDA has no
jurisdiction outside the U.S.
1.3: Is there more than one null statement?
A: Sort of. You can use
;
or
0;
or
1;
- they will all act like a null statement. Only the first is
a "true" null statement (all bits zero). They are basically
equivalent. Note that (void *) 0; is a null statement of type
pointer to void, for instance.
1.4 But I thought { } was a null statement!
A: No. { statement-list[opt] } is a compound statement. An empty
block is not the same as a null statement, however, although it
can be used in many of the same places. It's really a null
block.
1.5 I use the statement
#define NULLSTMT(F) (F) ;
to allow me to cast a null statement to an appropriate type.
A: This trick, though popular in some circles, does not buy much.
The resulting code is illegal, and will not compile. This (in
the author's opinion) outweighs any arguable type consistency.
It may be more common in industrial code. If it becomes common
practice, C++ will probably legalize it.
1.6 I use the statement
#define NULLSTMT(F) (F) 0;
to allow me to cast a null statement to an appropriate type.
A: This trick will likely work, but think: what does it really buy
you? Mostly, it will indicate to even the most casual observer
that you are shakey on the concept of null statements, making it
harder for them to check your code.
1.7: But wouldn't it be better to use ';' (rather than '0;') in case
the value of 0 changes, perhaps on a machine with nonzero
no-op instructions?
A: No. The '0' of '0;' is not evaluated as an instruction, rather, it is
just ignored. The advantages of ';' over '0;' have only to do with
poor optimizers and savings of keystrokes.
1.8: Is a null statement a null pointer?
A: No. A null pointer is a pointer where all of the address bits
are zero (no matter what the segment bits are), and can be
obtained by typing '(char *) (int) 0'. A null statement is
not a pointer to anything. They are not interchangeable, although
you can combine them to get an effectively-null statement, such
as
NULL;
This does not buy you anything.
1.9: I'm still confused. I just can't understand all this null
statement stuff.
A: Follow these two simple rules:
1. When you don't want to do anything in source code, don't
write it.
2. If you need a null statement to round out an expression,
use an unadorned ';' to provide it.
3. Send large donations, checks, and money orders to the
author of the FAQ, or the moderator of the group, whichever
you prefer. Then, cross the top question off the FAQ,
answer the question at the bottom, and mail it to three
people. Within two weeks, you will receive 729 answers
to various questions! Do not break the chain; Emily
Postnews broke the chain, and now no one listens to her.
Section 2. Arrays and Pointers
2.1: I had the definition char a[6] in one source file, and in
another I declared extern char a[]. Why did it work?
A: The declaration extern char a[] simply matches the actual definition.
The type "array-of-type-T" is the same as "array-of-type-T."
Go ahead and use extern char a[]. (For greater portability, use
it in both files, not only in one of them.)
2.2: But I heard that char a[] was different from char a[6].
A: This is true. However, the declaration a[] is compatible with the
definition a[6].
2.3: So what is meant by the "equivalence of pointers and arrays" in
C?
A: Very little.
2.4: Then why are array and pointer declarations interchangeable as
function formal parameters?
A: Classism. We consider arrays "second class objects". They don't
vote, and they get treated as pointers. Additionally, they're
merely objects, not citizens. Marx wrote about this a lot.
2.6: Why doesn't sizeof properly report the size of an array which is
a parameter to a function?
A: Part of the ANSI conspiracy to restrict people to passing pointers;
this was undertaken after the first discovery that passing large
arrays recursively could cause crashes. Since then, with the passing
of MS-DOS, it has become a non-issue; since all serious machines
have virtual memory, you can pass as much data as you want on the
stack without detectable problems.
2.7: Someone explained to me that arrays were really just constant
pointers.
A: Cool. Someone I know says he saw Elvis in a local bar.
2.8: Practically speaking, what is the difference between arrays and
pointers?
A: About the difference between alcohol and marijuana; they have
different characteristics, and that's not a problem if you don't
mix them too carelessly.
2.9: I came across some "joke" code containing the "expression"
5["abcdef"] . How can this be legal C?
A: It was added to allow people to avoid the character constant
'f' which may not be available on some systems. (Actually, it's
a side-effect of the equivalence of arrays and pointers.)
Section 3. Memory Allocation
3.1: Why doesn't this fragment work?
char *answer
printf("Type something:\n");
gets(answer);
printf("You typed \"%s\"\n", answer);
A: The semicolon after 'answer' is missing.
3.2: I have a function that is supposed to return a string,
but when it returns to its caller, the returned string is
garbage.
A: You probably returned a pointer to a local array. That
doesn't work. Try using a temporary file, instead.
3.3: Why does some code carefully cast the values returned by malloc
to the pointer type being allocated?
A: In interrupt-riddled code, it may be necessary to cast values to
force the CPU to resolve pointer types.
3.4: You can't use dynamically-allocated memory after you free it,
can you?
A: Yes. However, what happens when you do is not clearly defined.
3.5: How does free() know how many bytes to free?
A: Interrupt 41h. On macs, amigas, and other "big-endian" processors,
that would be interrupt 14h; be wary of portability problems.
3.6: So can I query the malloc package to find out how big an
allocated block is?
A: Yup. Don't expect an answer though.
3.7: I'm allocating structures which contain pointers to other
dynamically-allocated objects. When I free a structure, do I
have to free each subsidiary pointer first?
A: No. You just have to keep track of them somewhere else also.
3.8: Was Proust's masterwork, _A Remembrance of Things Past_, the
basis for the C library's allocation scheme, based largely on
contextual analysis?
A: The standard does not specify an allocation scheme; the famous
author the allocation scheme is based on is implementation
specified. Proust is a common choice, however.
3.9: I have a program which mallocs but then frees a lot of memory,
but memory usage (as reported by ps) doesn't seem to go back
down.
A: You're probably not freeing the memory completely. Try replacing
free(foo);
with
free(foo);
free(foo);
free(foo);
in case the first free() frees the memory only partially.
(Unix wizards may recognize the parallel with syncing
three times before rebooting.)
Alternatively,
free(foo + 4); may free the remaining four bytes. (Before using
this, make sure realloc(foo, 0) returned 4).
Section 4. Expressions
4.1: Why doesn't this code:
a[i] = i++;
work?
A: You didn't declare either i or a.
4.2: Under my compiler, the code
int i = 7;
printf("%d\n", i++ * i++);
prints 49. Regardless of the order of evaluation, shouldn't it
print 56?
A: No. The only logical answer would be 81 - two postfix ++'s are
automatically converted to prefix.
4.3: I've experimented with the code
int i = 2;
i = i++;
on several compilers. Some gave i the value 2, some gave 3, but
one gave 4. I know the behavior is undefined, but how could it
give 4?
A: Because i is 2, the loop is executed twice.
4.4: People keep saying the behavior is undefined, but I just tried
it on an ANSI-conforming compiler, and got the results I
expected.
A: They were probably wrong. Flame them mercilessly. Be sure before
you do that your compiler is really* ANSI conforming, though. If
it turns out you were wrong, they get a legal claim on your firstborn.
4.5: Can I use explicit parentheses to force the order of evaluation
I want? Even if I don't, doesn't precedence dictate it?
A: No. To force order of evaluation, you must threaten it. Take the
comma operator hostage. Using it, you can force the other operators
to do what you want.
4.6: But what about the &&, ||, and comma operators?
I see code like "if((c = getchar()) == EOF || c == '\n')" ...
A: As noted, once you've captured the comma operator, the others
become docile.
4.7: If I'm not using the value of the expression, should I use i++
or ++i to increment a variable?
A: ++i. Only losers and idiots use i++. This is different if your
native language would idiomatically use "i increment", but in
English and related languages, you must use "++i". Note that
a modern program must use both, dependent on the current locale.
4.8: Why is i = ++i undefined?
A: Because it is unclear whether it is shorthand for
i = 42;
or
i = (char *) "forty two";
Given the ambiguity, the standards committee decided to leave it
undefined.
Section 5. ANSI C
5.1: What is the "ANSI C Standard?"
A: A whiny bunch of lusers who haven't written as many books as
Herbert Schildt.
5.2: How can I get a copy of the Standard?
A: ftp ftp.borland.com.
5.3: Does anyone have a tool for converting old-style C programs to
ANSI C, or vice versa, or for automatically generating
prototypes?
A: A router helps, but your best bet is still the band saw. Quick,
efficient, and powerful.
5.4: I'm trying to use the ANSI "stringizing" preprocessing operator
# to insert the value of a symbolic constant into a message, but
it keeps stringizing the macro's name rather than its value.
A: This is because "3" is not a legal integral constant in C - it's
a string constant.
5.5: I don't understand why I can't use const values in initializers
and array dimensions, as in
const int n = 5;
int a[n];
A: Because you're not using C++.
5.6: What's the difference between "char const *p" and
"char * const p"?
A: One " " character. There are some trivial differences having
to do with the distinction between a pointer to a constant, and
a constant pointer, but since you can cast either to a
(char *) it hardly matters.
5.7: Can I declare main as void, to shut off these annoying "main
returns no value" messages? (I'm calling exit(), so main
doesn't return.)
A: Certainly. You can also declare it as double. It may not
compile, or it may crash, but who cares?
5.8: Why does the ANSI Standard not guarantee more than six monocase
characters of external identifier significance?
A: Because none of the members of the committee had names over
six letters, or in which letters other than the first were
capitalized.
5.9: What is the difference between memcpy and memmove?
A: memmove moves memory, and memcpy copies it. memmove may not be
supported on machines without internal robot arms. Do not use
memmove while the machine is powered up - you can destroy your
memory.
5.10: Why won't the Frobozz Magic C Compiler, which claims to be ANSI
compliant, accept this code? I know that the code is ANSI,
because gcc accepts it.
A: The Frobozz Magic Company lies through its teeth. Consider:
does Flood Control Dam #3 actually control floods? Didn't
think so. The wands are excellent for making useless via
casts of Float, though.
5.11: Why can't I perform arithmetic on a void * pointer?
A: You're too big and clumsy. When you try to push the numbers
together, you lose your balance. Perhaps you should get some
angels from the rave over on pin 3.
5.12: What are #pragmas and what are they good for?
A: They are useful ways to eliminate compiler features which are not
helpful to your goals; contrast #utility, which introduces useful
compiler features, and #absolutist, which introduces those compiler
features believed to be right.
5.13: What does "#pragma once" mean? I found it in some header files.
A: It means that your program will only run once; it's used to create
"crippled demos".
5.14: People seem to make a point of distinguishing between
implementation-defined, unspecified, and undefined behavior.
What's the difference?
A: There isn't really one; people just enjoy flaming over nits.
(To be technical, one has a hyphen, one has a space, and one
is a single word.)
5.15: Is C an acronym?
A: Yes, it stands for "C". It's another of those funky recursive
acronyms.
Section 6. C Preprocessor
6.1: How can I use a preprocessor #if expression to tell if a machine
is big-endian or little-endian?
A: #ifdef __BIG_ENDIAN should work on all known machines; Borland
defines it.
6.2: I've got this tricky processing I want to do at compile time and
I can't figure out a way to get cpp to do it.
A: Poor baby.
6.3: How can I list all of the pre#defined identifiers?
A: #define __ALL_CPP_IDS - put this in a source file, and run it
through your C preprocessor.
6.4: How can I write a cpp macro which takes a variable number of
arguments?
A: #utility varargs define ...
6.5: Shouldn't the following code:
#define ROSE 1
#define CHRYSANTHEMUM 2
#define RHODODENDRON 3
#define WATER_LILY 4
printf("%d\n", CHRYSATHNEMUM);
print "2"?
A: You misspelled CHRYSANTHEMUM. Use abbreviations for long flower
names in C code.
Section 7. Variable-Length Argument Lists
7.1: How can I write a function that takes a variable number of
arguments?
A: #utility varargs int foo()
7.2: How can I write a function that takes a format string and a
variable number of arguments, like printf, and passes them to
printf to do most of the work?
A: Redefine printf; the call to "printf" inside yours will be
resolved to the library version, because the C language doesn't
allow recursion.
7.3: How can I discover how many arguments a function was actually
called with?
A: _args is an external integer constant. It evaluates to three
times the number of arguments the current function was called
with. You can then look at
_argdata[args] to get the address of the last arg,
_argdata[args - 1] to get the size of the last arg, and
_argdata[args - 2] to get the type of the last arg (as an int).
N.B. You *MUST* not refer to _args or _argdata between
the ()'s of a function call; their value will be
indeterminate. Use temporary storage.
7.4: Why doesn't
printf("hello, ", "world!", '\n');
work? I thought printf() took a variable number of arguments.
A: It will probably work some of the time; the number of arguments
used by printf() may vary.
Section 8. Boolean Expressions and Variables
8.1: What is the right type to use for boolean values in C? Why
isn't it a standard type? Should #defines or enums be used for
the true and false values?
A: int (*)(int, char **) makes a good boolean type. You can use
"main" for true, and "exit" for false. On some compilers, you
may need to cast exit() to an appropriate type.
8.2: Isn't #defining TRUE to be 1 dangerous, since any nonzero value
is considered "true" in C? What if a built-in boolean or
relational operator "returns" something other than 1?
A: Yes. In fact, my aunt was killed by a true value other than one.
However, even more dangerous is defining true to be 0x256.
(All kidding aside, folks, the stupidist programming error I ever
saw had to do with
#define IS_TRUE(x) ((x) & 0x256) - it was intended to help the
programmer work with Fortran, which had a non-1 true value.)
Section 9. Structs, Enums, and Unions
9.1: What is the difference between an enum and a series of
preprocessor #defines?
A: The enum doesn't require the preprocessor.
9.2: I heard that structures could be assigned to variables and
passed to and from functions, but K&R I says not.
A: K&R I was wrong; they hadn't actually learned C very well before
writing the book. Later, Ritchie got a job at Bell Labs, and worked
closely with the authors of C, allowing the 2nd edition of the book
to be much more accurate.
9.3: How does struct passing and returning work?
A: The structures are put into the low part of the VGA card's VRAM.
They are then removed before the next video update. This is why
struct passing was not supported for a long time; VGA cards were
prohibitively expensive.
9.4: Why can't you compare structs?
A: Compare them to what? A summer's day?
9.5: How can I read/write structs from/to data files?
A: Loop with putchar. Be careful; if your machine uses signed chars
by default, all of the sign bits in your structure elements will
be reversed.
9.6: How can I determine the byte offset of a field within a
structure?
A: It's generally 4 times the number of members of the structure.
It may be more or less on some machines.
9.7: How can I access structure fields by name at run time?
A: foo."name" should work. You may need to overload the . operator,
which, in turn, may overload your C compiler.
9.8: Why does sizeof report a larger size than I expect for a
structure type, as if there was padding at the end?
A: Because there's padding at the end. *DUH*.
9.9: My compiler is leaving holes in structures, which is wasting
space and preventing "binary" I/O to external data files. Can I
turn off the padding, or otherwise control the alignment of
structs?
A: The holes were left by bullets; your computer has probably been
in a serious firefight.
9.10: Can I initialize unions?
A: Depends. They may go on strike when provoked. Luckily, if your
program involves air traffic control, the ISO standard guarantees
that Ronald Reagan will fire any unions that go on strike, and
replace them with structs, which should be close enough.
9.13: How can I pass constant values to routines which accept struct
arguments?
A: Try foo((struct foo) 3).
Section 10. Declarations
10.1: How do you decide which integer type to use?
A: Flip a coin. Heads are short, tails are long, and the edge is int.
10.2: What should the 64-bit type on new, 64-bit machines be?
A: extern volatile short auto char.
10.3: If I write the code
int i, j;
can I assume that (&i + 1) == &j?
A: Only sometimes. It's not portable, because in EBCDIC, i and j are
not adjacent.
10.4: What's the best way to declare and define global variables?
A: In headers; this way, you can get link errors when you include the
same header twice.
10.5: What does extern mean in a function declaration?
A: It refers to a variable which is not actually in your program.
10.6: I finally figured out the syntax for declaring pointers to
functions, but now how do I initialize one?
A: With the assignment operator. You were perhaps expecting
a screwdriver?
10.7: I've seen different methods used for calling through pointers to
functions. What's the story?
A: There is no story. Nothing to see. Move along.
10.8: What's the auto keyword good for?
A: Declaring vehicles.
Section 11. Stdio
11.1: What's wrong with this code:
char c;
while((c = getchar()) != EOF)...
A: It's stupid. It contains an obvious bug.
11.2: How can I print a '%' character in a printf format string? I
tried "\%" but it didn't work.
A: Break the '%' sign out. i.e.,
fprintf("foo " "%" "%d\n", foo);
11.3: Why doesn't the code scanf("%d", i); work?
A: You probably didn't include
11.4: Once I've used freopen, how can I get the original stdout (or
stdin) back?
A: Call main() - the environment will be restored.
11.5: Why won't the code
while(!feof(infp)) {
fgets(buf, MAXLINE, infp);
fputs(buf, outfp);
}
work?
A: Because the end of file character is not detected on files named
"infp". (Introverted-iNtuitive-Feeling-Perceptive, that is.) Also,
it may be that the file was opened in text mode, where an end of
file is read as a capital 'Z' on most machines, and feof() only
looks for 'control Z'.
11.6: Why does everyone say not to use gets()?
A: Because they're trying to spoil your fun. gets() can make an
otherwise droll and predictable program a lot more exciting.
11.7: Why does errno contain ENOTTY after a call to printf?
A: Because stdout is not a mammal.
11.8: My program's prompts and intermediate output don't always show
up on the screen, especially when I pipe the output through
another program.
A: Have you turned your monitor on?
11.9: How can I read one character at a time, without waiting for the
RETURN key?
A: Ask the user to press enter after hitting a single character.
11.10: People keep telling me that getch() is not standard, but my C
compiler has it. Are they wrong?
A: They've been programming more than ten years. You haven't. Draw
your own conclusions. That's right! They hadn't noticed it.
No doubt their compilers have it too, and its behavior is identical
everywhere else in the world, also. That would explain everything.
11.11: What does it matter that getch() isn't standard; it works, doesn't
it?
A: Well, that would depend on the definition you're using for "works".
11.12: I tried to port some code from a PC to a unix machine, and now it
crashes immediately on startup. It isn't using getch() - it's
reading directly from the keyboard. How can this be wrong?
A: This is why we keep telling you non-standard things don't work;
because they don't.
11.13: How can I redirect stdin or stdout to a file from within a
program?
A: ececlv("main()" "> file", argv);
11.14: How can I recover the file name given an open file descriptor?
A: fname(fd).
11.15: How do I open Flood Control Dam #3?
A: PUSH THE YELLOW BUTTON.
TURN THE BOLT WITH THE WRENCH.
[You must have the wrench, first.]
Section 12. Library Subroutines
12.1: How can I convert numbers to strings (the opposite of atoi)? Is
there an itoa function?
A: There's frequently an itoa function. Better yet, write your own;
it'll be good practice. On some implementations, (char *) x;
will convert x to a string.
12.2: How can I get the current date or time of day in a C program?
A: fprintf(stderr, "please enter the current time and date...");
fflush(stderr);
gets(stdin);
12.3: I need a random number generator.
A: Count errors in Herbert Schildt's C books. No one has detected
any consistent pattern.
12.4: How can I get random integers in a certain range?
A: random(n) returns random numbers between n and INT_MAX.
12.5: Each time I run my program, I get the same sequence of numbers
back from rand().
A: This is so your results will be reproducible.
12.6: I need a random true/false value, so I'm taking rand() % 2, but
it's just alternating 0, 1, 0, 1, 0...
A: That seems pretty random to me.
12.7: I need some code to do regular expression matching.
A: So do I. Let me know if you find some.
12.8: I read through the standard library, but there's no function
to multiply two floating point numbers! Help!
A: Many C compilers offer an extension "mult" to do just this.
If your compiler doesn't, just hang tight; ANSI is likely to
add it in the next revision.
For now, you can try
float mult(float m, n)
{
float i = 0, j = 0;
for (i = 0; i < n; ++i)
j += m;
return j;
}
which is fine as long as n is an integer.
12.9: How do I get past the snake?
A: Release the bird. You will have to drop the rod to get the
bird in the cage.
Section 13. Lint
13.1: I just typed in this program, and it's acting strangely. Can
you see anything wrong with it?
A: Yes. There's too much lint in it. You should get a shop vac.
13.2: How can I shut off the "warning: possible pointer alignment
problem" message lint gives me for each call to malloc?
A: Don't run lint.
13.3: Where can I get an ANSI-compatible lint?
A: There is an LCLint package, but it depends on a garbage collecting
malloc that may not run on your system. You may wish to check your
spouse's bellybutton occasionally, especially if your spouse works
for a standards committee.
13.4: What does LINT stand for, anyway?
A: Laser Interactive Neutopian Technology - it's a kind of virtual
reality developed by the readers of alt.religion.kibology.
Section 14. Style
14.1: Here's a neat trick:
if(!strcmp(s1, s2))
Is this good style?
A: Excellent. It's short, it's terse, and experienced programmers
will understand it. (True Confessions time: I use this all the
time. Oh, well. Habits.)
14.2: Here's an even neater trick:
volatile int True_Tester = 3;
#define TRUE (!True_Tester == !True_Tester)
#define FALSE ((!TRUE) != (!TRUE))
#define STR_DISSIMILAR(x, y) (strcmp((x), (y)) != FALSE)
Isn't this cool?
A: Very impressive. The volatile int type assures that even seemingly
redundant calculations involving True_Tester will be performed, making
sure that if the compiler's ANSI-compliant values of 0 for false and
1 for true vary during runtime, your program will detect it - and
producing meaningful error messages if this change occurs during
a boolean computation! Similarly, the STR_DISSIMILAR macro allows
you to make quite clear what the real effects of strcmp() are.
14.3: What's the best style for code layout in C?
A: 1TBS.
14.4: Is goto a good thing or a bad thing?
A: Yes.
14.5: No, really, should I use goto statements in my code?
A: Any loop control construct can be written with gotos; similarly,
any goto can be emulated by some loop control constructs and
additional logic.
However, gotos are unclean. For instance, compare the
following two code segments:
do { foo();
foo(); if (bar())
if (bar()) goto SKIP;
break; baz();
baz(); quux();
quux();
} while (1 == 0); SKIP:
buz(); buz();
Note how the loop control makes it quite clear that the statements
inside it will be looped on for a while, where the goto statement
gives the impression that, if bar() returned a nonzero value, the
statements baz() and quux() will be skipped.
14.6: What's this "white space" I keep hearing about?
A: White space is a racist, segregational term. Implicitly, "dark"
or "colored" space (i.e., the '_' character) is not good enough
to seperate tokens. More interestingly, the white space characters
keep the other tokens apart. They say it's for parsing, but
there's ample evidence the goal of white space is to keep the
other characters from "taking over" the program. This is
disguised by the description of C as "white space insensitive" -
a simple ploy for sympathy.
Section 15. Floating Point
15.1: My floating-point calculations are acting strangely and giving
me different answers on different machines.
A: One of the machines is probably a Pentium. Scrap it and get a real
machine.
15.2: I'm trying to do some simple trig, and I am #including ,
but I keep getting "undefined: _sin" compilation errors.
A: You forgot to define the sin() function. Most math texts should
cover it in some detail. The easiest way to fix this should be:
double sin(double x) {
return sqrt(1 - cos(x) * cos(x));
}
15.3: Why doesn't C have an exponentiation operator?
A: It does. It looks like the multiplication operator, but you use
it more. For instance, the C way of expressing "x squared" is
"x*x". "x cubed" would be "x*x*x". Easy, isn't it?
15.4: How do I round numbers?
A: Multiply by 10. _Numerical Recipies in C_ has a section on this,
but there's reputedly a bug in their algorithm.
15.5: How do I test for IEEE NaN and other special values?
A: Using an electron microscope; the patterns are obvious once you
know them.
15.6: I'm having trouble with a Turbo C program which crashes and says
something like "floating point formats not linked."
A: Turbo C is notoriously buggy. Get a compiler with floating
point support.
15.7: What is so "unsafe" about floating point?
A: Have you tried EXAMINE STICK? The stick has a sharp point, which
punctures the raft, which no longer floats. Don't bring the stick
into the raft with you.
15.8: Which is larger, "2" or "2.0"?
A: _Numerical Recipes in C_ has a function for comparing two values
to see which is greater. It may have a slight bug, where it would
report incorrect results if the numbers differ by less than
FLOAT_MAX / INT_MAX.
Section 16. System Dependencies
16.1: How can I read a single character from the keyboard without
waiting for a newline?
A: Try 'stty eol ^M' to wait for a carriage return.
16.2: How can I find out if there are characters available for reading
(and if so, how many)? Alternatively, how can I do a read that
will not block if there are no characters available?
A: The buffer is normally at &main - 0x100. Lower if you have more
than 256 characters of typeahead.
16.3: How can I clear the screen? How can I print things in inverse
video?
A: You can clear the screen by sending several formfeed characters.
Additionally, some operating systems (like NetBSD) support a
feature called "whiteouts".
16.4: How do I read the mouse?
A: Flip it over, put on your reading glasses.
16.5: How can my program discover the complete pathname to the
executable file from which it was invoked?
A: By asking the user.
16.6: How can a process change an environment variable in its caller?
A: Only by force.
16.7: How can I check whether a file exists? I want to query the user
before overwriting existing files.
A: Time an attempt to truncate it to zero length; if it takes more than
20-30 ms, the file existed. The exact values will depend on the
system and the load; before testing, create several large files
and time attempts to truncate them, for calibration.
16.8: How can I find out the size of a file, prior to reading it in?
A: There are two good ways:
1. Vernier calipers work well.
2. mmap() the file, then use sizeof().
16.9: How can I implement a delay, or time a user's response, with
sub-second resolution?
A: Time writes of large files to disks; then you can wait for a certain
amount of time by writing a certain amount of data, and time a
response by how much you could write before the response arrived.
16.10: How can I read in an object file and jump to routines in it?
A: fopen and goto.
16.11: How can I invoke an operating system command from within a
program?
A: Ask the user to open a new shell. The best way to do this is
system("echo Please open a new shell now.");
sprintf(cmdstring, "echo Enter the command '%s' in it.", cmd);
system(cmdstring);
This will not work if you haven't declared cmdstring properly.
16.12: How can I ensure objects of my class are always created via
"new" rather than as locals or global/static objects?
A: Read the C++ FAQ.
Section 17. Miscellaneous
17.1: What can I safely assume about the initial values of variables
which are not explicitly initialized? If global variables start
out as "zero," is that good enough for null pointers and
floating-point zeroes?
A: They're always zero.
17.2: How can I write data files which can be read on other machines
with different word size, byte order, or floating point formats?
A: The traditional solution, pioneered by Microsoft, is to sell enough
copies of your proprietary, slow, and limited software that everyone
else supports your formats.
17.3: How can I insert or delete a line (or record) in the middle of a
file?
A: Using fcntl(), lock the line or record in the file exclusively.
Now, using another thread, read the file, at each byte, trying
to write that byte back. Whenever you succeed, write that byte
into another file. Then copy the new file over the old file,
releasing the lock first.
17.4: How can I return several values from a function?
A: Code like this ought to work.
int int foo() {
return 2 3;
}
Not all compilers will support this feature; complain if your vendor
doesn't cover it. A compiler that does can probably be found at
ftp://127.0.0.1/pub/vapor/cc
17.5: If I have a char * variable pointing to the name of a function
as a string, how can I call that function?
A: eval s;
17.6: I seem to be missing the system header file . Can
someone send me a copy?
A: A lot of people claim that it is useless to send people headers
from other machines. Not so! It can be informative, and can
show you a lot about how blatantly stupid your request was,
although it can't show you anything you wouldn't have known in
an instant had you thought before posting.
Of course, we'd be happy to send you the header files...
----cut here----
/* math.h rev 7.0b (3/7/95) */
/* RCS log: #log% - can anyone tell me why this doesn't work?
* - joe, 2/12/93
*/
/*
* Copyright 1995 Berserkley Software Systems
*/
/* Parts of this header, including in particular the second and
* third clauses of the first sentance of the third comment, were
* based on copyright agreements from other sources, including
* Xerox corporation.
*/
/*
* math.h - math related macros and headers
*/
#ifndef _MATH_H
#define _MATH_H
/*
* global data and definitions
*/
#ifdef __LITERAL_BIBLICAL_FUNDEMENTALISM
#define PI 3.0 /* 1 Kings 7:23 */
#endif
/*
* common (portable) structures and functions
*/
/*
* machine specific data
*/
#include
#endif /* _MATH_H // prevent multiple inclusion by using C++ comments*/
----cut here----
(Morons.)
17.7: How can I call FORTRAN (C++, BASIC, Pascal, Ada, LISP) functions
from C? (And vice versa?)
A: DO CALL FORTRAN; fortran();
__LINE__ BASIC; basic();
sub pascal; pascal();
(((((lisp))))) lithp(); [*]
[*] C is pass by value, of course.
17.8: Does anyone know of a program for converting Pascal or FORTRAN
(or LISP, Ada, awk, "Old" C, ...) to C?
A: Nope. However, the psychic friends network may have a lead. And
they're not just a psychic, they're a friend.
17.9: Is C++ a superset of C? Can I use a C++ compiler to compile C
code?
A: C++ is a superset of something, we're not sure what. You can use
a C++ compiler to compile C code, but the results may surprise you.
17.10: Where can I get copies of all these public-domain programs?
A: From ftp.microsoft.com. Some of the code may look copyrighted;
don't worry! The small companies that wrote it in the first place
are not available for comment.
17.11: When will the next International Obfuscated C Code Contest
(IOCCC) be held? How can I get a copy of the current and
previous winning entries?
A: Next week. You missed the deadline. Tough, sucker.
17.12: Why don't C comments nest? How am I supposed to comment out
code containing comments? Are comments legal inside quoted
strings?
A: We believe it has something to do with captivity; C comments in
the wild mate and nest normally. The San Diego Zoo believes it
has managed to convince some C comments to nest, but it's hard
to tell how much of that is really in the preprocessor, and how
much of it is just bovine fecal matter.
17.13: How can I get the ASCII value corresponding to a character, or
vice versa?
A: chr$(foo); You would have known this if you had an integer basic
in ROM.
17.14: How can I implement sets and/or arrays of bits?
A: With linked lists of bitfields. You may also wish to simply use a
large set of constants and some clever use of the switch statement,
i.e.:
int zero = 0;
int one = 1;
int two = 2;
int three = 3;
int bitwise_or(int n, int m) {
switch (n) {
case 3:
return three;
break;
case 2:
switch (m) {
case 1: case 3: return three; break;
default: return two; break;
}
break;
case 1:
switch (m) {
case 2: case 3: return three; break;
default: return 1; break;
}
break;
default: case 0:
switch (m) {
case 1: return one; break;
case 2: return two; break;
case 3: return three; break;
default: return zero; break;
}
break;
}
}
Obviously, you'll need to increase this slightly to deal with
more than two bits. This is much more readable than the alleged
"C" solution:
int bitwise_or(int n,int m){return n|m;}
Note how the lack of whitespace around operators obscures the
functionality of the code. A clear argument for explicit
statement of program logic over arcane operators, if I
ever saw one.
17.15: What is the most efficient way to count the number of bits which
are set in a value?
A: Start a counter at zero and add one to it for each bit set. Some
operating systems may provide a call to do this. For values over
INT_MAX/2, start the counter at CHAR_BIT * sizeof(int) and subtract
one for each bit not set.
17.16: How can I make this code more efficient?
A: Remove the comments; the no-op instructions generated by comments
can slow your code down signifigantly. Similarly, shorten variable
names. Most compilers, to implement pass by value, actually pass
the names of variables in the stack; shorter variable names will
reduce stack usage, and consequently execution time. If your compiler
has good loop optimization, replace
foo();
with
do {
foo();
} while (1 != 1);
which will likely receive more optimization.
17.17: Are pointers really faster than arrays? How much do function
calls slow things down? Is ++i faster than i = i + 1?
A: Yes. About 10 ms per call. Only on machines which feature
preincrement addressing.
17.18: This program crashes before it even runs! (When single-stepping
with a debugger, it dies before the first statement in main.)
A: You probably declared main as void main(void). It's also possible
that the first statement in main is abort(); - by the as if rule,
the compiler can abort at any time before then, too. Some compilers
have bugs, and will produce buggy code for any module which includes
the letters 'a', 'b', 'o', 'r', and 't' in that order before the
first function declaration.
17.19: What do "Segmentation violation" and "Bus error" mean?
A: C programs are very territorial, and divide their code into
segments. Violating these segments can trigger riots; similarly,
pointers and integral constants are at the front of the bus,
wheras arrays, strings, and other second-class data types are
required to be at the rear of the bus. When they start forgetting
their places, you can get a bus error.
17.20: My program is crashing, apparently somewhere down inside malloc,
but I can't see anything wrong with it.
A: Your vendor's library is buggy; complain loudly. Don't send them
any example code; they just ask for that so they can steal your
trade secrets.
17.21: Does anyone have a C compiler test suite I can use?
A: Yes. Unfortunately, it's probably broken. It's hard to tell.
17.22: Where can I get a YACC grammar for C?
A: You can't; YACC is written in C.
17.23: I need code to parse and evaluate expressions.
A: Ask any first year CS student. You may also wish to use your C
compiler.
17.24: I need a sort of an "approximate" strcmp routine, for comparing
two strings for close, but not necessarily exact, equality.
A: Just try comparing pointers near the original pointers.
17.25: Will 2000 be a leap year?
A: Yes, you pathetic moron. Duh!
17.26: How do you pronounce "char"?
A: Like the first word of "char *". The accent is generally on
the first syllable.
17.27: Is this FAQ for real?
A: *sigh* I knew someone would ask that.
Credits:
The original comp.lang.c FAQ is maintained by Steve Summit, and
many of the questions were stolen from it. Some of the idiotic
misconceptions here are original, but many are from other sources.
The Zork series may well be trademarked, but it was certainly
an excellent game. Some of the mistakes may look similar to things
warned against in _C Traps and Pitfalls_. And, of course, if
Dennis Ritchie hadn't written C, these jokes would all make a lot
less sense.
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